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TC Review: Warhammer 40k: Armageddon

Review - posted by Whisky on Tue 10 February 2015, 15:24:17

Tags: Games Workshop; Review; Warhammer 40,000: Armageddon

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Faithful poster and contributor Darth Roxor got a chance to play Warhammer 40k: Armageddon. He was so moved by the content of it that he felt the need to write up a review.

At first glance, Armageddon looks like your typical Panzer General game. You have your hexes, your multitude of units in squads of various types and sizes, a top-down view on the strategic map, etc. But the game also brings some additions to the formula, and I honestly can’t say that any of them are very good.

Perhaps the biggest difference, which also influences a lot of further negative aspects of the game, is the lack of the soft/hard target distinction for units. Everything just has a single defensive value simply called “armour”, which is also why the overall damage model is different as well. To do any harm, an attacker’s weapon must cause more damage than the armour value of the defender – the damage roll has many factors to it, such as the cover level of the enemy, the line of sight obstruction provided by certain hexes, the unit’s inherent accuracy, the loss of accuracy per tile, the armour piercing value of the weapon and the amount of shots a unit fires when it attacks. There are a lot of somewhat vague variables at work here, and they lead to a ton of rather unnecessary randomness that can influence the attack roll in both ways and lead to hilariously unexpected results.
Read the full article: TC Review: Warhammer 40k: Armageddon

There are 11 comments on TC Review: Warhammer 40k: Armageddon

Thu 19 February 2015
RimWorld Alpha 9 released

Game News - posted by Whisky on Thu 19 February 2015, 15:17:43

Tags: Kickstarter; Rimworld



RimWorld Alpha 9 has been released. It adds booze, drunkeness, brewing, and other moral debauchery.

Sculptures have also have been revamped, they now come in multiple sizes and will depict events that have occurred, similar to the engravings in Dwarf Fortress.

Also, the usual guns and equipment updates. Most notably, energy shields.

There are 8 comments on RimWorld Alpha 9 released

Wed 11 February 2015
Space Hulk: Ascension Salamanders Expansion announced

Game News - posted by Whisky on Wed 11 February 2015, 15:34:54

Tags: Games Workshop; Space Hulk; Space Hulk: Ascension

Space Hulk: Ascension will be getting an expansion focusing on the Salamanders Chapter of the Space Marines.

There will be 20 story missions and 20 standalone missions added to the game and is expected to be released sometime this month.

There are 0 comments on Space Hulk: Ascension Salamanders Expansion announced

Cities: Skylines to be released March 10th

Game News - posted by Whisky on Wed 11 February 2015, 15:31:03

Tags: Cities: Skylines; Colossal Order; Paradox Interactive



Cities: Skylines will be released March 10th. Pre-order DLC items have been included, so you'd better buy now if you want to build a Bouncy Castle.

There are 0 comments on Cities: Skylines to be released March 10th

Wed 4 February 2015
Short Cities: Skylines trailer released

Game News - posted by Whisky on Wed 4 February 2015, 15:25:48

Tags: Cities: Skylines; Colossal Order; Paradox Interactive



Paradox has released a short sneak-peak of Cities: Skylines. While short, Paradox is promising a longer trailer next week.

The game is still intended to be released sometime this year.

There are 0 comments on Short Cities: Skylines trailer released

Warhammer 40k: Regicide pre-orders open

Game News - posted by Whisky on Wed 4 February 2015, 15:23:08

Tags: Games Workshop; Warhammer 40,000; Warhammer 40,000: Regicide



Warhammer 40k: Regicide, the Warhammer chess-like strategy game, is now available for pre-order along with a lot of t-shirts. Don't want a shirt? TOO BAD!

The game is expected to be released sometime in the first quarter of this year.

There are 15 comments on Warhammer 40k: Regicide pre-orders open

Fri 30 January 2015
Alpha 29 for Prison Architect released. Plus full release announced

Game News - posted by Whisky on Fri 30 January 2015, 14:45:45

Tags: Introversion; Prison Architect



Alpha 29 has been released for Prison Architect, adding Parole, places of worship, and libraries.

More interestingly, Introversion has stated that the game will be approaching its final release this year. No specific date is listed aside from 2015.

There are 0 comments on Alpha 29 for Prison Architect released. Plus full release announced

Firaxis reveals the first footage of Sid Meier's Starships on Twitch

Game News - posted by Whisky on Fri 30 January 2015, 14:41:45

Tags: Firaxis; Sid Meier's Starships

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Yesterday, Firaxis revealed the first footage for Sid Meier's Starships complete with an appearance by the titular developer himself.

You can see the video here.

There are 5 comments on Firaxis reveals the first footage of Sid Meier's Starships on Twitch

Mon 26 January 2015
Homeworld 1 & 2 Remastered coming Feb 25th.

Game News - posted by Whisky on Mon 26 January 2015, 15:14:40

Tags: Gearbox; Homeworld



Gearbox's Remastered verision of Homeworld 1 & 2 is due to be released on February 25th. This version updates the games to allow for easier installation on modern operatings systems and includes some graphical improvements.

There are 36 comments on Homeworld 1 & 2 Remastered coming Feb 25th.

Mon 19 January 2015
Sid Meier's Starships has been announced, due this year

Game News - posted by Whisky on Mon 19 January 2015, 15:01:08

Tags: Firaxis; Sid Meier's Starships



Sid Meier's Starships has been announced. It's a Turn-Based Strategy game based around designing starships and engaging in diplomacy and war.

It's expected to be released sometime this year.

There are 20 comments on Sid Meier's Starships has been announced, due this year

Fri 16 January 2015
Cities XXL coming January 29th

Game News - posted by Whisky on Fri 16 January 2015, 15:29:15

Tags: Cities XXL; Focus Home; Steam



Steam has listed the release date for Cities XXL has being January 29th. It should be noted that if you own Cities XL, you get 50% off.

There are 1 comments on Cities XXL coming January 29th

Gamewatcher preview of Total War: Attila

Preview - posted by Whisky on Fri 16 January 2015, 15:27:07

Tags: Creative Assembly; Gamewatcher; Sega; Total War: Attila

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Gamewatcher has a preview for Total War: Attila, complete with a video.

As for the field of battle itself, I wouldn’t go so far as to say the AI is a giant leap forwards from the rather predictable opponents offered up by previous Total War titles, (it still prefers the mass forward rush) but there’s definitely been some improvement. Siege battles in particular work well, with the computer army willing to search out weaknesses and gaps in your defences, and apply the correct units to those situations. The ability to set up barricades to block off vulnerable zones gives a welcome extra level of strategy to city fighting, while added graphical bells and whistles such as dynamic fires caused by errant flame arrows and plumes of smoke and dust from shattered fortifications give the chaos impressive cinematic sheen.

On the campaign map dealings with opposing factions are far less head-bangingly frustrating as they were in Rome 2. Diplomacy is far less arbitrary, and although the vultures are quick to circle as soon as you leave yourself in any way vulnerable, you don’t get the level of constant, enthusiastic yet pointless betrayal that blighted the previous game. Alliances can even stick this time around. As the Saxons, I had a healthy trading partnership and military alliance with the neighbouring Jutes, which persisted nicely through forty turns of gameplay. They even helped me out in a couple of nasty scraps. It would be nice if this continues going forwards; previous Total War games have wasted time developing in-depth diplomacy mechanics only to have every single faction stab you in the back at the earliest opportunity.

There are 1 comments on Gamewatcher preview of Total War: Attila

Tindalos announces Battlefleet Gothic: Armada

Game News - posted by Whisky on Fri 16 January 2015, 15:18:24

Tags: Battlefleet Gothic: Armada; Games Workshop; Tindalos

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Tindalos has announced that they're making an RTS adaptation of Games Workshop's Battlefleet Gothic miniatures game; Battlefield Gothic: Armada.

There are 11 comments on Tindalos announces Battlefleet Gothic: Armada

Wed 14 January 2015
Total War: Warhammer's existence leaked

Game News - posted by Whisky on Wed 14 January 2015, 15:13:10

Tags: Creative Assembly; Total War; Total War: Warhammer; Warhammer

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Long been rumored, it would seem that Total War: Warhammer's existence has been leaked through a Total War artbook which refers to development on the game.

No further details have been revealed and Creative Assembly has been silent on the matter.

There are 34 comments on Total War: Warhammer's existence leaked

Tue 13 January 2015
Medieval Engineers announced

Game News - posted by Whisky on Tue 13 January 2015, 15:22:54

Tags: Engineers; Keen Software House; Medieval Engineers



Keen Software House, the developers behind Space Engineers, has announced the new game in their Engineers series, Medieval Engineers.

About Medieval Engineers

Medieval Engineers is our second game about engineering and construction. The first one was Space Engineers and it is still doing very well.
Medieval Engineers is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and real history and doesn't use technologies that were not available in the 5th to 15th century. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.
Medieval Engineers brings three major upgrades to our VRAGE engine: structural integrity, natural landscape and Physically Based Rendering.

There are 8 comments on Medieval Engineers announced

Cities: Skylines Development Diary #1 released

Game News - posted by Whisky on Tue 13 January 2015, 15:17:00

Tags: Cities: Skylines; Colossal Order; Paradox Interactive



Cities: Skylines has had its first development diary released. This one mostly focuses on the plans and hopes the representatives from Paradox and Colossal Order have for the game.

There are 1 comments on Cities: Skylines Development Diary #1 released

Fri 9 January 2015
Tropico 5 - Surf's Up! Released

Game News - posted by Whisky on Fri 9 January 2015, 15:25:39

Tags: Kalypso; Tropico 5; Tropico 5 Surf's Up

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Tropico 5 - Surfs Up! Has been released. Keeping with the normal theme of Cold War politics, this DLC deals with an alien invasion that can only be prevented by dolphins. Only $3.99.

There are 2 comments on Tropico 5 - Surf's Up! Released

Tue 6 January 2015
That Which Sleeps Kickstarter Update #19 Development Progress, Assets, Lore, and Community Votes

Game News - posted by Whisky on Tue 6 January 2015, 15:01:58

Tags: Kickstarter; King Dinosaur Games; That Which Sleeps

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That Which Sleeps has had another update on its Kickstarter. Most of it goes over the current development process, but a new Agent is revealed and some new features regarding coastal towns.

Development Progress
Map, Map, Map - the map has remained the priority since our last update. After nailing down the technical specs we began a back and forth with our artists to generate the kind of cartographic aesthetic that the game demands - after some miscommunications we decided that having an integrated Map Editor tool was definitely a necessity to ensure that the map stayed on track and came out looking the way we wanted it to. While working with the artists we also made a lot of progress on the necessary overhauls for the eventual integration of the stretch goals, allowing us to begin the laborious process of updating the many data types that got modified.

The Good - A Map Editor soon to be released which has a robust set of features for sharing your creations with fellow map makers. We continue to increase the flexibility of the engine when it comes to dynamic terrain generation and the additional functionality promises new fiendish ways to bring about your return. We've integrated several of the stretch goal features that are related to dynamic generation and are three weeks ahead of schedule with our coding timeline. Event Assets and GUI Assets are starting to come in on schedule.

The Bad - Map Assets are four weeks behind schedule, resulting in a significant delay to the Map Editor. The decision to tie the scenario viewer to the new map engine lead to a resulting delay as well, meaning we still don't have beta usersreviewing assets though we are at critical decision points. Unit Assets have yet to start coming in which are the highest priority after the map.

All in all things are looking good - the quality of what we're receiving is very high and though the delays to the map have been stressful the results have been increasingly rewarding. The map is taking a large percentage of our time but it is where you spend 95% of your time in the game, making sure we capture the feel and functionality properly is worth the extra effort. The March Beta timeline is on track.

There are 0 comments on That Which Sleeps Kickstarter Update #19 Development Progress, Assets, Lore, and Community Votes

Blitzkrieg III trailer walkthrough released

Game News - posted by Whisky on Tue 6 January 2015, 14:55:31

Tags: Blitzkrieg; Blitzkrieg III; Nival



An eight-minute trailer walkthrough of Blitzkrieg III has been released.

The WWII RTS is due for open-beta next month.

There are 1 comments on Blitzkrieg III trailer walkthrough released

Tue 23 December 2014
Etherium trailer released

Game News - posted by Whisky on Tue 23 December 2014, 15:03:14

Tags: Etherium; Tindalos



A four minute trailer for Tindalos's RTS, Etherium, has been released. The trailer shows off the factions available to play as and the gameplay mechanics that make up the game.

There are 5 comments on Etherium trailer released

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