While many folks spent the holidays shopping for overpriced gifts for people they don't like, visiting the in-laws, and watching the Twilight Zone marathon, YourConscience spent the break on some Eastern European beach resort with King Arthur loaded on a laptop.
While the AI is not outright stupid like in most other games, it becomes rather predictable soon and it also never attempts to lure the player into traps or anything of that sort. At least it doesn't seem to be buggy. What unfortunately detriments from the enjoyment of the tactical battles most is that very soon it boils down to using the same tactic over and over again: Find a hill, place archers there, wait for enemy to come, destroy them. If the enemy is too strong for that, use some magic additionally. In fact, there are spells available to some of the heroes, which easily destroy entire enemy squads of the best possible soldiers. A single lightning strike can destroy a fully upgraded squad of 21 Sangreal knights (one of the strongest in-game units). Given that an experienced hero can cast lightning at least three times during a battle and there are up to four heroes per army, this easily computes to an auto-win of any army having three or four such heroes without any losses. Considering this, the missing per-unit morale system is the smaller problem, but it does underscore the problem. For example, once three out of 120 knights survived the initial lightning onslaught. But robotically they just continued their charge into the huge arrow cloud closing in on them...
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