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Rock Paper Shotgun has all the cool interviews. Satellite Reign

Rock Paper Shotgun has all the cool interviews. Satellite Reign

Interview - posted by Trash on Wed 3 July 2013, 09:25:21

Tags: 5 Lives Studios; Kickstarter; Rock Paper Shotgun; Satellite Reign

They really do. The Satellite Reign interview is also pretty lengthy and has lots of tasty tidbits for those interested in their Kickstarter. Check it out.

RPS: I think the thing people are most thrilled about, at least if they are anything like me, is the idea of another city simulation. Just watching a Syndicate city functioning was always a grand thing. Can you tell me about your plans for that?

Diskett: We’ve got all the standard stuff – a vehicle system, a traffic system, a police force. But, okay: one of the classic sort of things is /behaviours/ being implemented, not scripting. I’ve been doing a lot of AI in the past few years, and I was an AI specialist at THQ. Consequently I am into implementing behaviours as you would expect, rather than scripting them. You think about how a person would react, and make the game character act like that. You make them react to what they perceive, and you make their perception work correctly, with vision cones and true line of sight. That means they act without having 100% information about something. One of my pet hates is AI like in Borderlands, which is where if you shoot them from half a kilometer away they instantly start shooting back. I prefer AI that says: What do they know about it? What’s the reaction time for them? How long do they take to look around before they decide whether to shoot or run for cover? Does it need more gunfire before they make a decision? So that’s the approach for individual AI entities in the game. But you’re asking about another aspect, which is the wider simulation of the city itself, and I want to simulate that down to the powergrid. That’s one of the things I’m really interested in for hacker class is to have power nodes all through the city that are correctly modelled, so that you can trace where power lines are, and see them with EMP perception. So if you place explosives here, you can shut down a gun emplacement there.​

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