Interview - posted by Trash on Thu 20 September 2012, 07:38:15Tags: Eador: Masters of the Broken World; Snowbird Game Studios; Tacticular Cancer Interview
We've had a chance to talk to Vladimir Tortsov of Snowbird Game Studios about their upcoming Eador: Masters of the Broken World. A game that has taken inspiration from such genre staples as Master of Magic, Civilisation and Heroes of Might and Magic III. Naturally that piqued our interest so we set out to get as much out of Vladimir as we could. Here are a few snippets to wet your appetite.
Could you tell us a little bit about Eador: Masters of the Broken World, its back story, inspirations and gameplay elements?
The original 2D prototype of Eador was developed by one person (with a little help of his friends) – Alexey Bokulev. Alexey has worked on that game for 3 years; it was his ‘dream game’ combining many cool features from his favorite strategy titles – Sid Meier’s Civilization, HoMM III and Master of Magic.
Alexey has joined Snowbird to work on the international release of Eador. Masters of the Broken World as lead game designer. Our goal with this game is to preserve the best features of the original while improving the gameplay experience by introducing new elements and adjusting game mechanics.
There seem to be quite some rpg aspects to Eador, could you elaborate on these? Will there be apart from leveling up for instance also quests? Shall we be able to send our heroes into dungeons for loot and experience?
That being said, nothing is fully predictable and each play can be unique.
There are no specific quests for you as a Master, but you are always able to order your heroes to explore the provinces you control. Eventually they’ll discover different places of interest, such as ancient crypts, forgotten temples and monster lairs. By commanding your heroes to enter these locations, you trigger a battle between their armies and the guardians of the place. If your heroes triumph, they’ll gain some experience and often find some hidden treasure.
Then there are monasteries of the Lord of Light, always hell-bent on mass genocide of those poor zombies or imps, magic shop owners ever looking for rare and grisly ingredients for their craft, non-human races demanding some kind of service before they consider joining you in your struggle - your heroes will have little rest between all these tasks.
The original Eador had a huge campaign. Is the campaign for this sequel comparable to that one? How long should the campaign take for new players? Will you be able to play random games or skirmish ones as well?
And sure, you’ll be able to play skirmish games too. The random map generator is able to build shards of immense size unheard of in the campaign, pitting all 16 Masters against one another.
Read the full interview for more about the gameplay, a possible release of the original game on GOG and more!
Read the full article: Tacticular Cancer Interview: Eador: Masters of the Broken World
Community - posted by DarkUnderlord on Sun 5 August 2012, 04:33:53Tags: Tacticular Cancer
Thanks to FeelTheRads for our awesome new site design. He won our recent contest by coming up with what you now see.
He's the proud winner of +10 years ad-free browsing and a $50 game of his choice.
Our thanks goes to all those who entered:
I hope you enjoy our new design!
Preview - posted by Trash on Thu 1 December 2011, 09:36:52
After all the usual plotting, backstabbing and ruthlessly invading unsuspecting neighbours of another Machiavellian day Trash also found some time to preview the upcoming Crusader Kings II
What made Crusader Kings great for me was the fact that a playthrough invariably provided Shakespearean drama in spades. Crusader Kings 2 upped the ante with the improvements regarding character interaction and the plotting mechanism together with an AI that's constantly fighting to get ahead. In a single playthrough my first noble was assassinated by an unknown party, my heir was excommunicated through the machinations of a vassal, a brother tried to usurp an important title and my wife killed my spymaster because she wanted the office for herself.
Review - posted by Burning Bridges on Mon 29 August 2011, 11:08:18
Read my Panzer Corps review and find out why I love my Opel Blitz so much.
Preview - posted by Trash on Thu 28 July 2011, 08:16:21
One of the first things I noticed in playing the game is how beautiful the map of Japan looks and how fluid the game runs. It seems Paradox really have gotten the hang of their Clausewitz engine. Gameplay itself lets you start out as part of a clan or as clan leader. As part of a clan you will have to spend quite some time in trying to topple the current clan leader through a plot or a civil war. If that's not your style you can always try to become powerful enough to separate and start your own clan. As a clan leader you command your vassals and get to improve the stature of your clan so you can one day make a bid for the Shogunate. Meanwhile you're keeping an eye out for plots within your clan and making sure none of your vassals become powerful enough to challenge your rule.
Review - posted by Trash on Wed 13 July 2011, 07:31:29
Back from raining down death on little unsuspecting purple and yellow dots Trash returns to bring us his review on Blendo Games zombie holocaust simulator Atom Zombie Smasher.
It's countless zombies (or zeds as the game calls them) against you, your mercenaries and your nuclear powered orbital battle station. And yes, that means that the old Vietnam war quote 'we had to destroy the town to save it' is the key gameplay element. Well, that and having choppers swoop down to rescue as many people as you can from the ravenous horde. It's all very Apocalypse Now meets the fall of Saigon with quite some oddball narrative comic style sequences thrown in for good measure.
Information - posted by Jason on Wed 23 February 2011, 04:33:13
Forum dweller and amateur accountant Grunker polled the RPG Codex/TCancer crowd to determine the most loved (or least hated) strategy games of all time. Will Sid Meier destroy all challengers? Will a japtactical make its way to the top ten? Will Command & Conquer: Sole Survivor finally get its props? I don't know!
Let's read on to find out...
Review - posted by Trash on Thu 10 February 2011, 07:50:42
Combat takes into account the individual and entire force morale of your troops, as well as training. Your troops will be equipped with different armaments and supplies for these weapons. Alongside infantry you'll have tanks, APCs, mortar teams and field artillery. You'll see soldiers rout, surrender, go berserk, scavenge for weapons and ammo and perform brave deeds. The more experience they have, the better they fight and the less likely they are to break under pressure. To help your troops along you'll have units containing commanding officers which usually boost the performance of the troops around them. It's quite fun to see a battalion grow from a group of soldiers with some basic training to hardened and decorated veterans and makes losing them to enemy fire all the more painfulRead on for the full review.
Review - posted by Jason on Thu 6 January 2011, 06:02:50
The Barbarian, a local wargamer and Hyborian Age dweller, has been spending some serious quality time with Gary Grigsby’s War in the East.
Read on for the full review
Considering the scale of this game, the systems above are difficult to criticize. They function as well as one would hope. There is a tenuous, delicate balance here, between the nightmare of managing a thousand separate units individually, and accurately simulating this conflict in all its glory and horror. The following needs to be reiterated, however: a turn in the Grand Campaign can take upwards of an hour. This is not a criticism of the game; it is simply the statement of a fact. For once, the developer has erred on the side of fidelity to detail, rather than ‘streamlining’ features in order to reach a wider audience. The beer and pretzel crowd will not appreciate the nuances of WitE.
Review - posted by DarkUnderlord on Mon 20 December 2010, 05:07:08
Every once in a while, we get a game that stands above all othes in its genre. Today, that game is Ship Simulator EXTREMES and we give it a whirl :
I click next and get presented with the weather screen. Our options here are pretty intense. You can choose from a number of presets like "Clear Sky" (STALKER lol) or "Windy". Because I'm pretty intense, I decide to forgo the preselects and go with a custom setup.
I make the temperature a freezing -20 and set precipitation to its maximum right hand value: Hail.
Because this is X-TREME, we ramp it up with FOG as well.
Clouds I decided to leave on Nimbostratus, with middle clouds off and high clouds set to Cirrocumulus. Yeah, have you ever gone boating with Cirrocumulus high clouds? No. No I bet you haven't.
We were going to ship all right. We were going to ship in the X-TREMES.
Read what is perhaps one of the most intense gaming experiences I have ever had in my entire gaming career.
Review - posted by Burning Bridges on Thu 2 December 2010, 16:01:39
As we all know, games are opium to the people. All the same, I could not resist when this attractive new game 'Revolution under Siege' came around, which promises to simulate the whole Russian Civil War.
Revolution under Siege (RUS) is the sixth installment in AGEOD's series of strategic wargames, including previous titles Birth of America 1 & 2 , American Civil War, Napoleon's Campaigns and Rise Of Prussia.
After previous AGEOD games played out in North America, and a foray into Europe (Napoleon, Prussia), this probably represents their largest project to date: the Russian Civil War, depicted on a gigantic map of the vast stretches of Russia, and split into several major campaigns between 1918-1921.
Revolution under Siege was created by a second team (SEP REDs), and the project has been in preparation since as far back as 2008.
You can read the review here.
Review - posted by Jason on Tue 14 September 2010, 13:21:49
Never one to back down from a challenge (as long as it involves sending other folks to their doom), our man Trash took to the field with Sean O'Connor's Firefight.
It seems Sean O'Connor adheres to the school of "easy to pick up but hard to master" gamemakers. You'll pick up the basics of this game within minutes, especially if you ever played something like Close Combat before. Mastering this game is another matter entirely. Your little troops die quite easily under enemy fire and the AI seems quite adequate in defending and attacking the objectives given. This is one of the few games in which I've seen the AI consistently being able to mount an overwhelming assault on my positions.
Read on for the full review...
Review - posted by Trash on Thu 10 June 2010, 16:42:44
After spending what seems like an eternity in the trenches Trash finally went over the top to deliver us this review of Ageod's World War One.
Read: Ageod's World War One Reviewed
Preview - posted by Burning Bridges on Tue 16 March 2010, 04:58:20
With Scourge of War - Gettysburg, the first offering from Take Command veterans NorbSoftDev, nearing its release date, TCancer took a preview build out for a ride.
Like its predecessor, SOWGB features a unique chain of command system. You can play the game on exactly the level that suits you best, and are allowed to take command of everything from a single Regiment (a few hundred men) to full Corps (very large formations of 8.000 to 20.000 men). Commanding a Brigade is easy, a Division is already much harder, but Corps consists of such a huge number of units that commanding on this level poses special difficulties: you can jump directly into the shoes of Generals Lee or Meade, but don't expect it will be an easy job.
Review - posted by YourConscience on Wed 13 January 2010, 09:00:52
Neocore's King Arthur - The Role-playing Wargame was poked and prodded by our own YourConscience to find out if it's worth your time and money. Read on to find out his conclusions...
Review - posted by Burning Bridges on Sun 13 September 2009, 12:33:58
Today I take a closer look at Ageods Wars In America. I announced this review to Jason so many times that it's almost ridiculous. But it now also includes a beginners guide to playing the game, and that might actually be more interesting than my lousy attempts to write an objective review.
Other: confusing references to other games, fanboi bias, contains Indian porn.
Information - posted by Jason on Mon 24 August 2009, 07:10:22
Trash lets little men murder each other in this Combat Mission Shockforce AAR.
I've been given two battalions of infantry with Strykers and a battery of mortars as backup with some snipers and machineguns for good measure. There are also supposed to be two Abrahms tanks that will show up later. Three of the Strykers have grenade launchers besides their machineguns.
The probability is large that I outgun the insurgents, especially with the Strykers. That means that the open space around the town favors me. However, once I enter the town that advantage will soon evaporate. I mostly worry about RPGs and IEDs.
Review - posted by Jason on Sat 15 August 2009, 22:23:39
GlobalExplorer has been spending a good deal of time with East India Company as of late and is ready to render his verdict.
Preview - posted by Jason on Mon 10 August 2009, 08:16:08
Our man on the scene in the Netherlands, Trash, has given Combat Mission: Shock Force - British Forces the once over.
Preview - posted by YourConscience on Tue 28 July 2009, 05:57:07
When talking about exciting upcoming releases, Majesty 2 should not be omitted. Why is that so? Head on over to our preview based on the full beta and read why it is so!
An interesting addition over the original Majesty is the introduction of special places on the map, such as holy places and mule stations. On the latter you can build trading posts which will spawn mule carts full with gold from time to time. If such a mule cart manages to arrive at your market in one piece (as opposed to in the stomach of that hungry ogre) that gold is yours.