Preview - posted by Jason on Sat 27 June 2009, 23:45:43
Our man in Sweden, kris, spent some time with a recent preview build for Hearts of Iron III.
Preview - posted by Jason on Fri 26 June 2009, 06:30:00
GlobalExplorer immersed himself in the most recent build of East India Company and filed this preview.
Preview - posted by Jason on Wed 20 May 2009, 05:21:55
Local ruffian GlobalExplorer had a go at a preview build of East India Company.
Review - posted by Jason on Mon 27 April 2009, 04:45:40
Our old pal Trash took AGEOD's American Civil War for a spin and provided this here review.
Interview - posted by Jason on Sat 11 April 2009, 21:16:53
Norb Timpko and Jim Weaver of NorbSoftDev answered our questions about the upcoming American Civil War RTS, Ward3DII: Gettysburg.
Review - posted by Jason on Tue 17 March 2009, 05:32:10
Local degenerate Trash gave Combat Mission: Shock Force - Marines a run through the desert.
Interview - posted by Jason on Wed 25 February 2009, 05:46:23
Cliff Harris took a moment away from Positech Games to let us know about his upcoming space strategy title, Gratuitous Space Battles.
Preview - posted by Jason on Thu 19 February 2009, 07:08:21
Ryuken has been flexing his RTS nerd muscles for the past month in the Warhammer 40,000: Dawn of War II multiplayer beta. Here is his story.
Preview - posted by YourConscience on Mon 9 February 2009, 02:39:32
Majesty receives a sequel! Oh, you knew that already? Then head over to our preview of Majesty 2 if you are curious whether it will live up to your expectations or not. If you are a pessimist, chances are it won't. For all others, read further.
Interview - posted by Jason on Fri 16 January 2009, 08:39:24
Apeiron, some of the fine folks behind Brigade E5 and 7.62, answered our questions about their upcoming, post-apoc tactical RPG, Man of Prey.
Interview - posted by Jason on Tue 23 December 2008, 06:28:50
Vic Davis of Cryptic Comet gave us the lowdown on Solium Infernum, Armageddon Empires, and beyond.
Review - posted by Jason on Sat 22 November 2008, 20:48:43
TCancer's Belgian correspondent and RTS connoisseur Ryuken put Multiwinia: Survival of the Flattest to the test.
Interview - posted by LCJr. on Sun 7 September 2008, 03:46:15
Recently TCancer had the opportunity to do an interview with the_scorpion, perhaps the most prolific mod-maker in the history of the Jagged Alliance community.
Review - posted by Jason on Sun 6 January 2008, 02:29:47
Our old pal Section8 had his first "H-game" experience involving Pretty Soldier Wars A.D. 2048, a turn-based tactical title with a twist. And he survived to tell the (NSFW) tale.
Review - posted by YourConscience on Wed 14 November 2007, 07:55:47
Here we go with yet another review, this time of Galacitc Assault: Prisoner of Power. It can be described as a Battle Isle clone with 3D graphics and a tie-in with a very interesting book (Prisoner of Power). But is it any good?
Concludingly I have to say that this is a nice little game, but mostly because the turn-based hexagonal style of gameplay is just nearly unkillable.
Looks good, doesn't it? But there are other pieces in the review that don't:
Given that it's nothing more than a simple hex-based wargame with rather small maps and few different units, it's really embarrassing to have to suffer through the long loading times only due to the overvalued visuals.
So not all is well with this title, unfortunately. And I say unfortunately, because the idea of making a turn-based game nowadays should be praised, perhaps even more than the equally good idea of taking a non-western and non-asian story background, for a change. Therefore, if this title isn't a hit, publishers will continue to think that turn-based has no future, ignoring the fact that it's perhaps just the execution that's lacking recently.
Review - posted by Astromarine on Tue 13 November 2007, 02:30:32
Sometimes I get into arguments with people about independent games. Some of my friends point out that most seem to be cheap clones of old puzzle games, and those that aren't are crappy looking entries to the usual genres, where they get kicked in the pants by their more professional competitors. I have to carefully explain to people that the reason these games should exist is to create a sense of community, keeping alive the idea that making games shouldn't be the exclusive domain of multimillion dollar corporations. That sometimes, some guy will come out of nowhere, look at what is possible, get motivated, and come up with a game that is original, enjoyable, and fun. The trouble, of course, is finding his game. Luckily, I got sent this one to review, saving me the trouble.
Review - posted by YourConscience on Sun 7 October 2007, 07:17:26
It lists several factors that define your current relationship to an other player and it makes it very easy to grasp why things are improving or worsening. After all the failed attempts to reduce micromanagement this is finally a part where in my opinion the creators of the game were successful. In fact, I think this is the best diplomatic screen I have seen to date.
However, not all is well with this game, so read on here and tell us your opinion!
Review - posted by Shagnak on Sun 19 August 2007, 03:40:45
YourConscience has revisited the Sword of the Stars universe to try out Born of Blood, the first SOTS expansion. Read on to find out if it improved on the base game or if it's a waste of your strategy gaming dollars.
Preview - posted by Astromarine on Fri 1 June 2007, 19:41:06
Review - posted by Jason on Mon 23 April 2007, 06:42:10
YourConscience had a chance to delve into the wacky world of Dominions 3 and file this review.