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Content Listing - Page 5 of 6; Listing articles 41 through 50 of 60 total articles
 
Jagged Alliance 3D: The TCancer Interview [ Interview ]
Interview posted by Jason Fri 01 Sep 2006, 11:13 AM
GFI Russia, the company formerly known as MiST land, spoke to TCancer about Jagged Alliance 3D, the latest squad-based tactical game in the Jagged Alliance series.

Read: Jagged Alliance 3D: The TCancer Interview

There are 8 comments on this article. Click here to comment.
Strategic Command 2 Interview with Fury Software [ Interview ]
Interview posted by Jason Mon 28 Aug 2006, 9:50 AM
Fury Software lead designer Hubert Cater spent some time with TCancer to answer our questions about Strategic Command 2, a World War II turn-based wargame published by Battlefront.

Read: Strategic Command 2 Interview with Fury Software

There are 0 comments on this article. Click here to comment.
Aggression: Europe 1914 Interview at the GCDC [ Interview ]
Interview posted by Jason Fri 25 Aug 2006, 11:23 AM
Our illustrious German correspondent, Your Conscience, managed to track down Ivan Bunakov and Svetlana Ladoshkina of Buka Entertainment at the GC Developer Conference in order to get the full scoop on Aggression: Europe 1914, an ambitious strategy title expected sometime next year.

Read: Aggression: Europe 1914 Interview at the GCDC

There are 0 comments on this article. Click here to comment.
Dominions 3 Impressions Part One [ Preview ]
Preview posted by Naked_Lunch Thu 06 Jul 2006, 1:38 AM
I've spent many a day playing Illwinter's excellent Dominions 3 and here's my in-depth impressions of the title. They're so big one article can't hope to contain them all!

Read: Dominions 3 Impressions Part One

There are 1 comments on this article. Click here to comment.
Darwinia - Style over Substance [ Review ]
Review posted by Naked_Lunch Sun 02 Jul 2006, 6:17 AM
I, Naked Underscore Lunch, have done you the great honor of reviewing Introversion's action-retro-RTS Darwinia. READ OR SUFFER LARGE!

Read: Darwinia - Style over Substance

There are 5 comments on this article. Click here to comment.
Indie(ana) Game Designing [ Article ]
Article posted by Naked_Lunch Fri 16 Jun 2006, 6:14 PM
Dan Verssen and the Battlefront guys have been a bunch of good sports and sent us the latest article for our continuing series on the how, why, and what of indie (strategy) game development.

Read: Indie(ana) Game Designing

There are 8 comments on this article. Click here to comment.
Battle Lord - The TCancer/Codex Interview [ Interview ]
Interview posted by Jason Thu 15 Jun 2006, 10:11 PM
TCancer and RPG Codex recently had a chance to interview Anatoly Subbotin (1C) and Dmitriy Gusarov (Katauri Interactive) about Battle Lord, an upcoming turn-based, tactical RPG.

Read: Battle Lord - The TCancer/Codex Interview

There are 2 comments on this article. Click here to comment.
Dominions 3 Peekabooboo [ Preview ]
Preview posted by Naked_Lunch Sat 03 Jun 2006, 8:47 PM
Dominions 3: The Awakening is the sequel (Rather obvious, no?) to the critically-acclaimed fantasy strategy game Dominions 2: The Ascension Wars. Due for release sometime in the coming months, I've gotten a look beforehand and I can honestly say that even in this beta stage, it's still damn playable and with a month or two of good, honest polishing, it'll be pure gold.

Read: Dominions 3 Peekabooboo

There are 1 comments on this article. Click here to comment.
Disciples 3 - The TCancer/StrategyCore Interview [ Interview ]
Interview posted by Jason Thu 01 Jun 2006, 12:17 AM
Tacticular Cancer and StrategyCore have joined forces to interview Akella about Disciples III, the highly anticipated turn-based strategy project from Strategy First, Akella, and .dat.

Read: Disciples 3 - The TCancer/StrategyCore Interview

There are 6 comments on this article. Click here to comment.
MadMinute Games Developer Diary - Norb Timpko [ Article ]
Article posted by Jason Fri 26 May 2006, 5:15 AM
MadMinute Games' Norb Timpko has contributed the first installment in our series on independent game developers. He describes the balancing act required to get a game like Take Command: 2nd Manassas out the door while still having families and day jobs.

Read: MadMinute Games Developer Diary - Norb Timpko

There are 7 comments on this article. Click here to comment.
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