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TC Preview: Chaos Reborn, or how I learned to continue to hate Kickstarter.

Preview - posted by Whisky on Sat 12 April 2014, 17:08:37

Tags: Chaos Reborn; Jullian Gollop; Kickstarter; Tacticular Cancer Preview

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Our man, sser, conscripted a few Codexers and lured them into a wizard's arena, forcing them to fight to the death. After surviving, he decided to write up a preview of Julian Gollop's Chaos Reborn and provided some of his thoughts regarding the Kickstarter phenomena.



Gollop can get away with a more simplistic approach to presentation because he has been plying his trade in turn-based strategies since, well, apparently since a bunch of kids wouldn’t let him play their boardgames. The man, once a spurned nerd, is now a master of game design, and Chaos Reborn has all the nuts and bolts of a Gollop-designed affair.

The rules of Chaos Reborn are pretty simple: you are a wizard placed on a hex-based battlemap and must do battle with up to three other players by casting spells from a limited spellbook, ultimately winning the game by destroying the enemy wizard, or by scoring enough points to win in the case of a stalemate. Think of it as like Chess, but you start the game with only the King and you build your playing pieces around you as the game evolves.
If you're interested in donating to the Kickstarter, you can check it out here.

Read the full article: TC Preview: Chaos Reborn, or how I learned to continue to hate Kickstarter.

There are 38 comments on TC Preview: Chaos Reborn, or how I learned to continue to hate Kickstarter.

Thu 17 April 2014
Civilization: Beyond Earth developer panel video

Game News - posted by Whisky on Thu 17 April 2014, 13:19:44

Tags: Civilization: Beyond Earth; Firaxis



The complete video of the Civ: Beyond Earth PAX panel has been released. This was the event during which the game was first revealed to the public.

There are 0 comments on Civilization: Beyond Earth developer panel video

Tropico 5 available for pre-purchase

Game News - posted by Whisky on Thu 17 April 2014, 13:17:39

Tags: Kalypso; Steam; Tropico 5



Tropico 5 is now available for pre-purchase on Steam. If enough people pre-purchase they game, everyone who did will receive prizes such as the first DLC free or a free copy of Tropico 4.

Tropico 5 is due to be released on May 23rd.

There are 1 comments on Tropico 5 available for pre-purchase

Wed 16 April 2014
Chaos Reborn reaches its Kickstarter goal

Game News - posted by Whisky on Wed 16 April 2014, 16:39:35

Tags: Chaos Reborn; Jullian Gollop; Kickstarter

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Chaos Reborn has, as of yesterday, reached its goal of $180,000.

The Kickstarter is still on-going with half a day left. A $200,000 stretch-goal is localization for the major European languages.

There are 9 comments on Chaos Reborn reaches its Kickstarter goal

Wargame: Red Dragon launch trailer released

Game News - posted by Whisky on Wed 16 April 2014, 16:36:44

Tags: Eugen Systems; Wargame: Red Dragon



Wargame: Red Dragon will be releasing tomorrow and a launch trailer for it has been unveiled.

There are 1 comments on Wargame: Red Dragon launch trailer released

Mon 14 April 2014
RollerCoaster Tycoon 4 PC version coming this holiday season

Game News - posted by Whisky on Mon 14 April 2014, 13:46:50

Tags: Atari; Roller Coaster Tycoon 4



RollerCoaster Tycoon 4's PC version will be released this year's holiday season.

The mobile version received a scathing reaction from most people, but fear not! Atari has heard your complaints and is promising "even more social features" including co-op play.

There are 8 comments on RollerCoaster Tycoon 4 PC version coming this holiday season

Sat 12 April 2014
Civilization: Beyond Earth announced

Game News - posted by Whisky on Sat 12 April 2014, 16:44:18

Tags: Civilization: Beyond Earth; Firaxis



Civilization: Beyond Earth has been announced. Taking place in the near-future, you control humans colonizing an alien world.

The game is based on the Civ 5 engine. You'll control what the initial ship has in terms of crew and equipment and one interesting addition is the orbital layer, where you can build satellites.

The game will be available this Fall for $50.

There are 42 comments on Civilization: Beyond Earth announced

Citybound "Road to Alpha" video released

Game News - posted by Whisky on Sat 12 April 2014, 16:39:44

Tags: Citybound



Citybound has received a Road to Alpha video, showcasing some of the new features that have been added to the game.

▪ Made the procedural building system dynamic, so buildings are generated all the time and not just once.

▪ Connected the procedural building system with the zoning system
- Different zone types have different typical lot sizes.
- Lots are constrained to zone boundaries.
- Lots now are just rectangles, but in the future will become more complex shapes to fill out as much of the available space as possible.

▪ Implemented a procedural geometry system for buildings
- Started to create a vocabulary of architectural patterns
- Created low density building styles for agriculture, residential, mixed residential/commercial, commercial and industrial zones

There are 0 comments on Citybound "Road to Alpha" video released

Fri 11 April 2014
Rollercoaster Tycoon 4 Mobile released

Game News - posted by Whisky on Fri 11 April 2014, 13:10:14

Tags: Atari; Roller Coaster Tycoon 4



After years without a new game in the franchise, Rollercoaster Tycoon 4 Mobile has been released on the App Store.

Reviews have been mixed, currently standing at 3 star average. Wonderful features include Freemium building queues, just like the wonderful Dungeon Siege.

Just remember though, Atari will be making a real PC version this year. We'll see how that is when they release more information.

There are 5 comments on Rollercoaster Tycoon 4 Mobile released

Wed 9 April 2014
Eurogamer interview with Julian Gollop

Game News - posted by Whisky on Wed 9 April 2014, 23:42:30

Tags: Eurogamer; Jullian Gollop; Xcom

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Eurogamer has an interview with Julian Gollop, mostly about what he has done since creating XCOM. Check it out.

Do you remember Julian Gollop?

Gollop created XCOM - not the recent, superb remake from Civilization developer Firaxis - the original, the game that makes me feel a little tired when I realise it's 20 years old.

It was a game that, for some, perfected turn-based strategy. It influenced so many who played it, and so many who would go on to make games themselves, including Jake Solomon, the lead designer of the remake. The softly-spoken British designer's done well for himself, then. He's left his mark.

But where has he been these past few years? What's he been up to?

Most recently Gollop worked for Ubisoft's Bulgarian studio in Sofia. He led development on Nintendo 3DS launch title Ghost Recon Shadow Wars, a turn-based strategy game that played like a Julian Gollop game despite the branding that helped sell it. "I really enjoyed that one," Gollop tells me. "I think the game was pretty good."

Funnily enough, Shadow Wars spawned from development of a bigger game for multiple platforms that didn't end up seeing the light of day. That unreleased game was in development when Gollop pitched Ghost Recon Shadow Wars as "XCOM meets Ghost Recon for Nintendo 3DS", but because he already had a Ghost Recon game in production, and Ubisoft has a multi-format release principle that still governs much of its output today, the powers that be called for Gollop to add a Nintendo DS version to the slate. The DS version became a 3DS version because the 3DS had been announced, and the big Ghost Recon game Gollop had been working on was canned. And so, Ghost Recon Shadow Wars the 3DS launch title was born. It was "pretty good", as the understated Gollop puts it. Most agree it was one of the best 3DS launch titles.

After wrapping up Shadow Wars Gollop worked as the co-creative director of Assassin's Creed 3 Liberation for the PlayStation Vita - at least for the first year of its development. But it seems Gollop enjoyed working on Assassin's Creed less than Ghost Recon.

"Assassin's Creed, well, it was an interesting project," he says. Gollop spent a lot of time working on the game's character, its setting and story, as well as some of its more unique elements, such as the persona system, which allowed protagonist Aveline to change into one of three outfits that switched up her stealth options. But then real life threw a spanner in the works.

Gollop wanted to take paternity leave to help his wife with their twins. What he ended up doing was taking six months off "to contemplate my future". "I realised my future did not lie with Ubisoft. It lay with doing the games I really wanted to do." Gollop had, after five years working for Ubisoft, gone back to indie game development. Ubisoft continued with the development of Assassin's Creed 3 Liberation and it released on Vita in October 2012.

I guess it's fair to say I'd forgotten about Julian Gollop, however mean that sounds. After leaving Ubisoft and as next generation console madness went ballistic, he slipped from my mind. Every now and then I'd see something online about the new XCOM and I'd think, what's Julian Gollop up to? And then I'd think of something else, probably to do with resolutions or frame-rate.

Gollop might have been out of the public eye, but he was still thinking intently about creating games. He first had the idea to launch a Kickstarter for a remake of his cult classic fantasty turn-based strategy game Chaos in October 2012.

There are 0 comments on Eurogamer interview with Julian Gollop

Tue 8 April 2014
Executive Assault gets a gameplay video

Game News - posted by Whisky on Tue 8 April 2014, 13:09:19

Tags: Executive Assault



Gameplay has been released for Executive Assault, an indy RTS/FPS hybrid.

Some of the features include:

▪ Command armies and build bases from above.
▪ Take control of tanks, robots and aircraft to fully immerse yourself in the combat.
▪ Design and construct bases which you can then walk and fight inside.
▪ Control doors, turrets, alarm, forcefields to defend against attack.
▪ An extensive technology tree featuring over 200 technologies ranging from lasers to weather control.
▪ Sneak into the enemy base and steal technology or shut down their power grid.
▪ Vast array of planets to explore and strip mine.
▪ Multiplayer, as there’s nothing more satisfying then nuking your friends.
There's no official release date yet.

There are 0 comments on Executive Assault gets a gameplay video

Mon 7 April 2014
Ultimate General: Gettysburg shows some footage

Preview - posted by Trash on Mon 7 April 2014, 20:47:55

Tags: Game-Labs LLC; Ultimate General: Gettysburg



And with some I mean 22 minutes of it. And of something rather unexpected. Ultimate General: Gettysburg is actually looking pretty good. Not just with a rather neat graphical style but also in showing off an AI that might show something of a character. Which is rather astounding for an automaton. It all reminds me a bit of Sid Meier's Gettysburg! as speed goes. Hope they'll tone it down a bit. Otherwise a lot more interested than I was before. Will we have something to rival classics like Sid Meier's Gettysburg and Civil War Generals II to look forward too? We'll see.

There are 18 comments on Ultimate General: Gettysburg shows some footage

Triumph posts Age of Wonders III Editor video

Game News - posted by Whisky on Mon 7 April 2014, 13:03:17

Tags: Age of Wonders III; Triumph Studios



Triumph has created a video showing off the capabilities of the Age of Wonders III editor, which shipped with the game.

Age of Wonders III is available at GOG and Steam.

There are 1 comments on Triumph posts Age of Wonders III Editor video

Fri 4 April 2014
Age of Mythology: Extended - HD Remake announced

Game News - posted by Whisky on Fri 4 April 2014, 13:44:18

Tags: Age of Mythology: Extended; Skybox Labs



Skybox Labs, the creators of Age of Empires II HD, have revealed that they're making Age of Mythology: Extended, an HD re-release of Age of Mythology.

The game will be exclusive to Steam and will be released May 8th. Its full price is $30, but if you pre-order now, you get 20% off.

There are 14 comments on Age of Mythology: Extended - HD Remake announced

RPS Interview: Jagged Alliance: Flashback Part Two

Interview - posted by Whisky on Fri 4 April 2014, 03:36:13

Tags: Full Control; Jagged Alliance: Flashback; Kickstarter; Rock Paper Shotgun

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Rock, Paper, Shotgun has released the second part of their excellent interview with Full Control about Jagged Alliance: Flashback. For the previous part, check it out here.

RPS: You mentioned mechanics that are never properly explained earlier – I get the impression, with JA 2, that nobody quite knew when to stop. You hear about feature creep pulling people off track or delaying games, or even preventing them from releasing altogether, but JA 2 seems like a game where people kept plugging new things into it and somehow it worked, it all came together. That’s rare, right?

Lund: (laughs) Yes! It is rare and that’s one of the issues when working with something like this. Where do you stop? And so we know that what’s important to the success is to have as much modding as possible. To utilise the community that’s still around in The Bear’s Pit and similar places. We want them to be able to add all the stuff they want into it.

Right now, they are sitting and modding a 15 year old game. It’s crazy. We want to give this brand another 10-15 years by moving into a 3d engine that allows for new kinds of modding. I’m really hoping that it gets that kind of success.

There are 0 comments on RPS Interview: Jagged Alliance: Flashback Part Two

Thu 3 April 2014
Jagged Alliance: Flashback reaches closed alpha status

Game News - posted by Whisky on Thu 3 April 2014, 13:17:17

Tags: Full Control; Jagged Alliance: Flashback; Steam Early Access



Jagged Alliance: Flashback has reached closed alpha status. If you donated to the Kickstarter a certain amount of money, you'll have access right now.

It will be released on Steam Early Access in second-quarter 2014

There are 2 comments on Jagged Alliance: Flashback reaches closed alpha status

Wed 2 April 2014
RPS Interview - Jagged Alliance - Flashback

Interview - posted by Whisky on Wed 2 April 2014, 15:58:13

Tags: Full Control; Jagged Alliance: Flashback; Rock Paper Shotgun

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Rock, Paper, Shotgun has an interview with Full Control about Jagged Alliance - Flashback.

RPS: Are there things that you thought would work, or that the Jag or Kickstarter community thought would work, that when you’ve prototyped them you’ve realised that they’re just not very enjoyable? There’s sometimes a danger of overcomplicating and veiling the core mechanics.

Lund: A lot of the things that we ended up not implementing have been on the plan since day one, since our aim was to take JA 2 as a baseline. We have the source code, as others do as well, and we’ve been fishing through to dig out the mechanics. Some things were a given, that we knew had to be the same way, and we haven’t diverted far at all. It was important to modernise without taking it too far from JA 2.

A lot of the modernisation is interface-based, so adding context-sensitive cursors and more information in the HUD. That explains some of the underlying mechanics and in JA 2 there were mechanics that were never explained – we talked to some of the original developers and dug through that source code, and found that there are a lot of things that have no explanation and no real impact.
So we had a discussion. Do we remove those things because they have no real impact? That’s the kind of thing we work out in prototypes.

Experimentation-wise, the changes we have made from our original plan is mostly on the story side. The original plan that we thought up and used on the Kickstarter is a Cold War setting, where we did have remnants of the Soviet Union and the US forces fighting on an island. The logo was the Hammer and Sickle. That has totally changed as we moved through the story planning.
The alpha for the game will be released tomorrow for backers.

There are 10 comments on RPS Interview - Jagged Alliance - Flashback

Tropico 5 release date anounced

Game News - posted by Whisky on Wed 2 April 2014, 15:54:55

Tags: Kalypso; Tropico 5

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Tropico 5 has a released date: May 23rd for PC. The PS3 and 360 releases have currently not been confirmed, I'm sure the Codex is on the edge of their seats with anticipation for those to be announced.

There are 0 comments on Tropico 5 release date anounced

Tue 1 April 2014
Age of Wonders III released

Game News - posted by Whisky on Tue 1 April 2014, 12:59:43

Tags: Age of Wonders III; GOG; Steam; Triumph Studios



The long awaited new game in the Age of Wonders series has been released. Age of Wonders III can be picked up on GOG or Steam, both for $40.

There are 21 comments on Age of Wonders III released

Mon 31 March 2014
Interview with Keith Lee about Duelyst Kickstarter

Interview - posted by Whisky on Mon 31 March 2014, 13:57:24

Tags: Counterplay Games; Duelyst; FerrousPilot



Not content with merely interviewing Julian Gollop, Duckard/FerrousPilot collaborated with Tacticular Cancer on an interview with Keith Lee of Counterplay Games about his Kickstarter for Turn-based Tactical game, Duelyst. Let's have a look:


Since we're here talking about Duelyst, could you give a basic overview of the gameplay?



Duelyst is a tactical turn-based strategy game with a heavy focus on ranked competitive play, so it's brought to you from guys who've worked on Diablo 3, Rogue Legacy, and the Ratchet and Clank series. So, the focus of this game is squad based tactical combat on a tactical map and the idea is to have fast-paced multiplayer where victory comes from defeating your opponent's general. We love the idea of squad-based tactics, we kind of grew up on XCOM, Fire Emblem, Final Fantasy Tactics, and we wanted to combine those games, those traditional games, with multiplayer and bring it into modernity with games like League of Legends and Hearthstone, and these really great matchmaking games, because I play a lot of squad-based tactical games but they're all single-player, I play through the campaign and I'm done with it. I want to actually invest my time and learn about the units and play with real people and really play some strong tactical games each time. So, at launch, which will be the end of this year, there will be five unique factions and a roster of 100+ units and battle spells.
Read the full article: Interview with Keith Lee about Duelyst Kickstarter

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