A full list of new content and features can be found right here:
Drop & loot system
Improved enemy AI and spawn system
15 new iconic weapons
Unlocked all sectors
Strategic map overhaul
Or at least, it did reach all of their stretch goals, because as of today there are more.
Life Goes On - At least that's what people tell themselves, and with this Asset Pack it becomes easier than ever to determine which pieces of the world are flourishing and need your corrupting presence. Trade routes will now be illustrated by caravans that ply the roads and sea, farmers will tend their fields, and workers will labor on new buildings in capitals - all modeled at the proper resolution to be able to be identified without obscuring other more salient pieces of data. This and a suite of other changes will make the world feel more alive than ever before.
The Horrors of War - Now that we've drawn the world at peace, let's give it a more appealing aesthetic. Refugees will cry in terror as they emerge from their burning homes, armies will drill beyond city limits, and your Terrorizing Challenges will emerge onto the map before you. In addition, all POIs will gain a graphical indicator of their defenses and you'll see your progress as the walls crumble.
Ritual Impact - After laboring for fifty turns to finally be able to raise a fortress into the sky, it can be a little disappointing to only see an icon on the map. We'll be taking some of the most potent Rituals and rendering them the way they deserve - lord over the world in your flying citadel, see the forbidden outlines of The Horror as it draws madness from the populace, or watch the Colossus laboriously pound the walls of your enemies' castles to ruin.
Kerbal Space Program has had a new update called Economic Boom. It is free for all current owners of the game.
What are the main new features in Update 0.25?
New spaceplane parts, the administration building with the strategies contained within, and an in-depth difficulty settings panel that will let you customize your gameplay experience. There is also the matter of destructible buildings at the KSC, which is a smaller (though much more visible) feature in this update that lays the groundwork for something coming in 0.26.
The Kickstarter for That Which Sleeps has been active for two weeks now and they've managed to gain quite a bit of exposure for their Lovecraftian god game including on our own forum. We decided to ask King Dinosaur Games a few questions about their game and the Kickstarter.
Thank you for taking the time to answer our questions. For our readers who aren't familiar with That Which Sleeps, could you please tell us a little about it?
That Which Sleeps is a turn based strategy game where the player takes on the role of an immensely powerful evil figure from the world's past who has been sealed away for so long that your name has been forgotten. You begin the game in a weakened state, vulnerable to the heroes and nations of the world who would crush you if they suspected your return. This leads you to recruiting a variety of unique Agents who you send throughout the world, gathering unwitting allies while also sowing chaos to prepare the way for your return. As this shadow war unfolds you will also find yourself making use of conventional warfare with a robust military system that may see you waging bloody wars of attrition or leveraging elite units to cut enemy armies out of supply.
The most interesting part of the game is the living world itself. The nations, leaders, and heroes of the world pursue their own particular agendas, often to your benefit. Expect kingdoms to feud with their neighbors, orc tribes to raid fertile lands, and foreign powers to launch devastating wars of conquest - all without your interference. Of course, many of the heroes of the world will seek to end the threat of hostile creatures and bring peace to warring nations. Distracting, defeating, or corrupting them will make your job much easier. Don't take too strong a stance however, each challenge you undertake will leave clues that heroes can investigate to lead them to the truth of your return.
BEDLAM. Got a nice ring to it, doesn't? Well, it also looks rather spiffy. Sci-Fi roguelike with tactical combat and a postapocalyptic setting that has you racing across the wasteland in a massive Dozer. Them using the Banner Saga engine and specifically naming FTL, Banner Saga and the venerable X-com as influences really does peek my interest. And I do love that comic style. Check out the BEDLAM kickstarter.
Europa Universalis IV: Art of War has a new developer diary. This one focuses on new diplomacy options, a revamping of the Catholic Papal Influence system, and on some of the changes they're doing in Indochina.
We’ve removed the subgame of investing papal influence to gain cardinals. It wasn’t interesting, and though automating the spending of influence to dominate the curia made things easier, it did nothing to address the underlying problems with the system.
Cardinals are no longer just a person. They are a title permanently tied to one Catholic province. The game will generate new cardinals until there are 49, so you could have a cardinal in Paris or Vienna. These cardinals give benefits to whomever controls their province, as long as that province is still Catholic. If there are less than 49 cardinals, such as at the beginning of the game or when they start converting to new religions, a new one will be spawned each year, with rich European provinces being most likely to be chosen.
There is still papal influence, and this is generated by the number of cardinals in your territory, so there is some randomness you will have to deal with. Your relation with the Papacy also has an effect, as do events and other game decisions. You can store up to 100 papal influence points.
The Curia controller is now determined when a new Pope is elected and the controller will remain in charge until the Pope dies. At any point during the game, you can spend papal influence in an effort to strengthen your chance of a friendly candidate winning the next election. If France spends 70 total papal influence, Poland 40, and Spain 30, then France has 50% chance of winning the next Papal election and controlling the Curia.
You can now also spend your papal influence on other actions in the Papacy View. For example, you can spend papal influence to increase your monarch’s legitimacy (a handy blessing from the Pope for rulers with tenuous claims), or to persuade the Pope to send you money.